AI Insights · Timothy · July 2021
Top 5 2D Cartoon Games in Luxembourg: Q2 2021 Performance
Discover the performance trends of the top 5 2D cartoon games on a unified platform in Luxembourg during the second quarter of 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 2D cartoon games on a unified platform in Luxembourg showed varied performance in terms of weekly downloads, revenue, and active users. Data sourced from Sensor Tower provides an insightful overview of these trends.
Slotomania™ Slots Machine Game from Playtika LTD saw notable fluctuations in its weekly revenue, starting at $2.2K at the end of March and peaking at $3.7K in early May before a significant drop to $1.3K by the end of June. Weekly downloads for this game spiked dramatically to approximately 11.5K in mid-June, with active users following a similar trend, reaching nearly 19.3K in the same period.
POP! Slots ™ Live Vegas Casino by PlayStudios experienced a steady revenue increase, starting at $247 and climbing to around $776 by late June. Downloads peaked at 4.3K in late May but dropped sharply to just 42 by the end of the quarter. Active users also showed growth, hitting a high of about 9.1K in late May before declining to 3.9K in late June.
House of Fun: Casino Slots from PLAYTIKA UK - HOUSE OF FUN LIMITED saw varying weekly revenue, starting at $921 and peaking at $1K in mid-June. Downloads rose to approximately 2.1K in mid-June, with active users peaking at 5.1K in the same period before decreasing to 4.3K by the end of June.
Comics Bob by SayGames LTD had a relatively stable download rate, starting at 702 and gradually declining to 174 by the end of June. Active users mirrored this trend, beginning at 980 and dropping to 375 over the quarter.
Club Vegas Slots casino games from Bagelcode, Inc. showed consistent revenue, starting at $74 and peaking at $172 in late May. Downloads remained steady, with a slight decrease from 405 in late March to 201 by the end of June. Active users fluctuated slightly, starting at 3.9K and ending the quarter at approximately 2.8K.
These insights highlight the dynamic nature of the 2D cartoon games market in Luxembourg. For more detailed analysis and data, visit Sensor Tower.